The Blunt Weapon Training section
will give concepts
of motion for the use of blunt man-made weapons used in American Kenpo
Karate training. The two weapons which will be discussed most
often
will be kenpo clubs and the kenpo staff, both of which are offered
specially
made to fit the technician through Martial Fusion. The Club and
Staff
tools available through Martial Fusion come with color coordinated
graphics
of the Dragon and Tiger to aid in complex movements and demonstration
purposes.
Initially, I must request that before reading or trying any of the
concepts
discussed in this section that you use these weapons with great care so
as not to injure yourself in any way, and do not over train in these
concepts.
Either of those would be detrimental to continued training and to the
safety
of the practitioner. One suggestion to aid the student from
injury
would be to work basic drills with clubs and staffs would be to work
single
club, double clubs and staff in basic motions found in the Universal
Pattern.
In the continuing discussion on Launching and Definition in movement,
this
training section is going to take a different direction regarding Clubs
and Staff work. As far as empty hand, even the most novice
student
beginning or looking into the martial arts can learn something from
Launching
and Definition in movement. This is due to the fact that whatever
action is taken, it should be done as quickly and confidently as
possible
to come close to working, especially in a live situation.
However,
this training section, along with Edged Weapons Training is not for the
novice martial artist. Weapons training is much more meticulous
and
requires more sophisticated motion for study due to the fact that Clubs
and Staff can restrict the ability of your natural weapons somewhat. So
as we have stated in the previous training section, train first with
what
you know slowly to learn the movement, then work with different
concepts
once you are comfortable.
From Dragon Tales there was an physical analogy we like to use to help
mentally understand the concept of Launching and Definite Action.
It was a reference to a video game that many members of Dragon Tales
have
played often. There is a live action or cinema styled shooting
game
on the market called FAST DRAW SHOWDOWN. The game is based in the
Old West and the concept of the game is to draw your firearm faster
than
your electronic opponent. If you don't shoot your opponent fast
enough
you loose a life on the game, and if you do draw the gun and fire fast
enough, your opponent has a rather dramatic passing on. As far as
this game's correlation with Kenpo Club or Staff Training, although
there
are no firearms involved, there is a similarity Blunt Weapons
training.
The student, like the gunfighter, must execute their movements against
their opponent with speed and precision to even remotely survive the
altercation
unharmed.
Generally, depending on your circumstances, use of Staff and Clubs will
not require as much of a quick draw motion due to the fact the weapons
will already be in your possession. Like empty hand training,
they
will usually require moving them from their starting position to the
target
(which is another principle called point-of-origin, a very good one to
train with Launching). Should your response be to block
your
opponents action, this movement should be done quickly and with proper
execution. Given that both Staff and Clubs are more blunt weapons with
very little slashing movements except for the top and bottom of the
weapons,
the most common action used with Launching would be Whipping.
Whip
like motion creates a great deal of energy or force from either club or
staff motion, and actually has a direct similarity with the use of
nunchucku.
The same whipping action from the wrist which creates centrifugal force
when using the nunchucku is also the best way to create the desired
Launching
effect with both Clubs and Staff.
Given that most of the Club and Staff techniques come from empty hand
self
defense techniques, one of the best training methods would be to
analyze
motion from those techniques and transfer them to Weapons
Training.
Depending on personal preferences and range, the kicks involved with
Kenpo
Training could be deleted or added into Staff or Club work. When you
are
working on Launching, use the quick draw principle at the beginning of
the technique slowly at first to decided how you are going to directly
control your opponent. Then once you are more comfortable begin
to
move faster with that movement, but remember to keep the weapon in
control.
Once you have the movement to where you feel you understand it
physically,
begin to use more whipping movements to truly gain all the benefits you
can from Launching.
And always keep your movements definite and with purpose, this will aid
you in controlling your opponent. If you are only using one Club,
use the other hand to offset your action and keep good alignment with
the
Club. If you are using both Clubs, the same alignment should be
used
along with the offset motion between Clubs. With staff the motion
should be kept offset between the dominate hand, or the hand that will
be completing the movement. As it was stated in the Empty-Hand
Training
Concept Article 2, "It doesn't matter if you can hit someone 20 times
in
a second if you get hit in the nose by your opponent."
While working on these concepts with clubs or a staff, always keep in
mind
the principles of motion that make Kenpo or any martial arts system
work.
Although we talked about the whipping motion which can be utilized with
Blunt Weapons, or anything for that matter, be mindful that there are
two
other types of motion to consider. Those being Hammering, and
Thrusting.
These must also be considered when working on movements that really
"smoke."
And, like with any other aspect of learning to defend yourself, work on
the specialized movements in the training hall. Like the first
ten
yellow belt techniques in Kenpo, keep things in a live situation
simple,
direct, and effective.
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