The Blunt Weapons Training section will give concepts of motion for the
use of blunt man-made weapons used in American Kenpo Karate
training.
The two weapons which will be discussed most often will be kenpo clubs
and the kenpo staff, both of which are offered specially made to fit
the
technician through Martial Fusion. The Club and Staff tools
available
through Martial Fusion come with color coordinated graphics of the
Dragon
and Tiger to aid in complex movements and demonstration purposes.
Initially, I must request that before reading or trying any of the
concepts
discussed in this section that you use these weapons with great care so
as not to injure yourself in any way, and do not over train in these
concepts.
Either of those would be detrimental to continued training and to the
safety
of the practitioner. One suggestion to aid the student from
injury
would be to work basic drills with clubs and staffs would be to work
single
club, double clubs and staff in basic motions found in the Universal
Pattern.
As with most Kenpo students, increased training in the use of sticks
has
a great deal to do with the movie mentioned in the Empty-Hand Training
Concepts section. The Perfect Weapon illustrated many of the
tactics
and principles involved in the discipline of Kenpo, not only with
empty-hand
techniques, but also with weapons. Kenpo Clubs being the
predominate
weapon utilized in the movies fight sequences, with Kenpo Staff being
the
wounded younger brother so to speak. Opinions may very on the
usefulness
of Kenpo Clubs versus Staff, or of practical use of Blunt weapons
versus
Edged weapons. Nevertheless, Blunt weapons do have a place in the
Kenpo discipline and have a very special place at Martial Fusion, given
that they manufacture all of the Blunt weapons used in Kenpo training
for
their clients.
The Kenpo Staffs and Clubs made by Martial Fusion can be decorated with
the two main illustrative symbols of Kenpo to aid in training (and look
cool), as mentioned above. Graphics and information on these
Staff
and Club designs are available on the Martial
Fusion site, with more in-depth, critical information made
available.
These decorations are not only for ornamental and spiritual value, they
also make great teaching aides to help students with different
drills.
Given that not everyone who reads this page will have the availability
to Martial Fusion's equipment, the concepts which will be discussed on
this section will have both regular and *Martial Fusion* training
explanations.
This way it is easy for everyone to understand.
As far as the first topic to be discussed, we will go over some
training
concepts for Kenpo Staff to aid in making the execution of techniques
more
3 Dimensional. The concept behind using Staff at it's core is to
strike at a distance utilizing either circular whipping action or more
of a linear thrusting action. Given the range that can be used
with
the Kenpo Staff, training should be geared initially towards the
beginning
student to keep your opponent out of reach. In the hands of a
skilled
opponent though, a staff can be a more than formidable tool. Most
Staff work is done against one opponent at a time, and is generally
worked
at one or alternating ends towards that opponent. However, for
those
of us who study Kenpo, motion would never be that 1 dimensionally
challenged.
Another way to view motion as 3 dimensional is to analyze a multiple
attack
situation.
Contrary to what would be media and entertainment opinion on the
subject
of a multiple attacker situation, the attacks do not generally involve
one person coming at you at a time, and grappling is not going to aid
you
very much. Kenpo is actually designed to be effective in this
type
of environment. Kenpo Staff manipulation is no exception when
analyzed
for self-defense against more than one assailant. Just as with
empty-hand
concepts, Staff manipulation must be quick, decisive, and powerful in
order
to be effective. As a base example from a previous discussion,
let's
take 4 attackers on the 4 major access points (12, 3, 6, and 9) and
look
at Striking Set 1 in a different way from a Right Neutral Stance facing
12 o'clock gripping at the center access palms down:
1)
As the attackers start to close the gap move the top of the staff
towards
12 with a High Right Inward Hammering Strike hitting the attacker with
the staff in the neck. Simultaneous with this, hit the attacker
from
6 with the opposite end with a Low Left Outward Whipping Strike to the
groin.
*Fusion
reference: High Inward Dragon (H) with Low Downward Tiger (W)
2)
Quickly ricochet off of the first two strikes and bring the top of the
staff back towards 3 with a High Right Outward Whipping Strike to the
attackers
neck. Simultaneous with this, hit the attacker from 6 with the
opposite
end with a Left Middle Inward Hammering Strike to the attackers ribs.
*Fusion
reference: High Outward Dragon (W) with Middle Inward Tiger (H)
This is just a basic drill to get timing more in ingrained, some of the
real strikes would be to different on the streets to be more decisive
to
other target areas. This drill is meant to teach the student that
when one end of the Staff is hitting, the other can also be used to
strike
rather than being "dead space." The other four basic striking
movements
within Striking Set 1 work very well with this drill when converted to
Kenpo Staff. Granted, when the What If Phase is brought into the
drill, it would need to change to fit the situation. However,
this
was only a drill to practice action and movement in the training studio.
When training with Kenpo Clubs to make action more 3 Dimensional, the
same
principles will apply and can be used in a multiple attack situation
with
Blunt and empty-hand concepts. This is due to the fact that Kenpo
Clubs are "true" extensions to your natural weapons and are translated
easily, and they are Blunt weapons and utilize the same hitting
principles
as the staff. As far as hitting with 3 Dimensional action with a
Blunt weapon, utilizing all three striking methods at once can help in
this direction. And principles involving natural weapons can translated
using various parts of the Club instead of just one area on the weapon.
The three striking methods for Blunt weapons are Hammering, Whipping,
and
Thrusting Movements, and although generally thought of as separate,
they
can be used all at once to increase the power in your strike.
This
theory is similar to one brought forward by the creator of Jeet Kune
Do,
Bruce Lee (by the way, there are several concepts from Jeet Kune Do
that
relate very well to Kenpo, but there is a reason behind that).
The
theory has to do with using a belt in a whipping type motion, and how
the
belt unwinds and picks up speed and momentum before it hits the
target.
In regard to using a Kenpo Club, an example of this idea can be found
in
a Right High Inward Strike:
Start
with your right Club by your ear with your left club as a check (like 6
count or the beginning of Club set) in a Right Neutral Bow. Move
the Club in a Hammering motion as if you were going to hit with a Lower
Case strike, or the handle area of the Club. With this motion,
more
your wrist downward in a Whipping motion towards your target to build
up
momentum. As your strike reaches the target, instead of whipping
the Club off of the target upon contact, tighten your wrist and arm in
a Thrusting motion to follow through with this momentum.
The quickest way to study Kenpo Clubs as they relate to Natural Weapons
was mentioned on an earlier training section, the study of Kenpo Forms
and Sets. Some examples of basics from these Forms and Sets
are:
Blocks with either the handle or side of the Club; Upper Case
Strikes
with the tip or side of the Club and Lower Case Strikes with the
handle;
Finger Set type movements with either tip; and can be executed in
either the Fencing (Long Held), or Cradle (Short Held) position.
Whether you are working Blocking Set or Form 4 with Kenpo Clubs, in
order
to keep your motion 3 Dimensional remember to keep both hands moving
towards
your opponent. If your Right Club (Dragon) is striking, keep your
Left Club (Tiger) moving in a checking position, and vice versa.
Regardless of what you are doing, just as with empty-hand concepts, try
to keep your momentum going and avoid dead space to keep your 3
Dimensional
action going.
While working with Clubs or Staff, always keep in mind the principles
of
motion that make Kenpo or any martial arts system work. Work
slowly
at first to get the basic movements down before working faster, more
whip
like aspects inherent in these weapons. And, like with any other
aspect of learning to defend yourself, work on the specialized
movements
in the training hall. Just like with the first ten yellow belt
techniques
in Kenpo, keep things in a live situation simple, direct, and
effective.
And always remember the 1st rule in a self-defense situation involving
weapons, if there is a means to escape, take it. Personal safety
is always more important than anything else.
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